Computing is an exciting and popular part of the school curriculum. Computers are now part of everyday life. For most of us, technology is essential to our lives, at home and at work. Our computing curriculum has been developed to equip our children with the foundation skills, knowledge and understanding of computing they will need for the rest of their lives.
During their time in KS1 and KS2, the children will learn how computers and computer systems work; they will design and build programs, develop their ideas using technology and create a range of content.
The computing curriculum is divided into three key areas:
- Computer science: problem solving/programming/understanding how computers/systems work
- Information technology: making with computers (using)
- Digital literacy: digital world/choices/e-safety
The school has a computer suite, situated on the Key Stage 1 site. It was installed August 2016 and has 33 computers which are used by children from Reception to Year 6.
All classes (Reception to Year 6) have one timetabled computing lesson each week. This may take place in the classroom, if the lesson involves using iPads or is an ‘unplugged’ lesson (teaching computing skills without the use of technology e.g. sequencing).
Many lessons will of course take place in the computing suite and some even take place in the playground!
Nursery and Reception
Technology is used daily throughout the Early Years at our school. The children use hardware and age-appropriate software. In free flow learning, the children have the opportunity to use interactive whiteboards, desktop computers and iPads. They also use electrical devices, such as cameras, and programmable toys, such as Beebots. In the Early Years we have light boxes for the children to explore and make observations of different materials. We also have listening stations and iPod docks for the children to access independently during the day. In Reception, we use the computing suite once a week where we follow a yearly plan to teach the children skills such as mouse control and how to log on. Recently we have purchased resources to boost computing in Early Years, including metal detectors, remote control toys, walkie talkies and video cameras.